Illustration

Before Any of This Was a Job

I wanted to be a children's book illustrator. High school art class was pencil, watercolour, and a Monami pen, and the pen drawing below is still the thing I'm proudest of making with my hands. One pencil piece ran in the Hamilton Spectator before I ever touched a computer for design.

Pencil drawing of a recycling bin, published in the Hamilton Spectator Detailed pen and ink drawing of a mosasaur, with hand-lettered title
A pencil still life that ran in a newspaper, and the Monami pen piece I still can't believe I had the patience for

A few years later, in design school, most of what I made was practice: redrawing characters I didn't own, in a style I was still building. It's fan art, not original work, but it's where the character-drawing instinct that later shaped ARND and De Mello actually came from.

Four illustrated character portraits in a geometric pattern style: Nemo, Chicken Little, Stitch, and Winnie the Pooh, redrawn as practice
Practice work, redrawing existing characters in my own line style

ARND: Drawing the Three Audiences Before Building Their Screens

Before I wireframed ARND's onboarding, I drew the three people the app actually serves: a fan who wants to find a show tonight, an artist who wants to be found, and a venue or talent scout looking for who to book. Drawing them as characters first, instead of describing each one in a paragraph, is what made the onboarding this simple: pick the character that looks like you, get a path built for that person.

ARND onboarding screen: pick who you relate to most, with three illustrated characters for Music Enthusiast, Artist, and Looking for Talent
The three characters became the three onboarding paths, not the other way around

The same instinct shaped how ARND looks outside the app. Street performance photography is the whole marketing story, buskers, pop-up sets, a folding chair and a guitar case, and a straight rectangular crop makes all of it look like stock photography. So I drew a repeating organic shape, tested at a few scales, and used it to crop and frame the real photos instead.

Street performance photo cropped through a custom organic flower-shaped mask The same shape tested as a repeating pattern in different fill treatments, solid and marbled
One drawn shape, tested as a crop, a pattern, and a texture, before it became the app's visual signature

Not every drawing here is a finished asset. This one is a share-card shape I was testing for a moment in the app where there's nothing to say yet, a placeholder that admits it's a placeholder instead of a default gray box.

A ticket-shaped illustration with the placeholder text: some random text here because I'm too shy to share
An empty state that's honest about being empty, drawn instead of defaulted

A Personal Zine

Outside of client and product work, I write and lay out a small personal zine, essays about daily life in Toronto, in Korean, paired with photography and hand lettering. There's no product metric attached to this one. It's where I keep the muscle that doesn't get used in a Figma file: drawing type by hand until it says something a typeface can't.

Zine spread with hand-lettered bubble type reading Why do all the vintage stores smell the same, next to a black and white photo and an essay
Hand-lettered title type, drawn for one specific essay and never reused

A Hundred Days of Small Drawings

I did Dribbble's 100-day UI challenge twice, in 2018 and in 2020. Most of it was interface practice, buttons, type pairings, layout rhythm. But the days that held up were the ones with a small illustrated moment in them: an icon that's a joke instead of a glyph.

Music app interface with a playlist icon illustrated as a cat playing a trumpet, labeled Cat Trumpet
A hand-drawn icon where a stock music-note glyph would have done the job, just not as well

The full 200 days are at dribbble.com/mooque_ and in the case study. A later, more finished set lives in a Figma file I'm glad to walk through directly, since the prototype link sits behind a login.

De Mello: One Character, Every Room It Has to Work In

De Mello makes the case clearest. The rebrand's anchor is a single line-drawn tiger, and the hard design problem was never drawing it once. It was making one character do a brand's entire job: hero illustration, product packaging, social templates, and the small transactional moments a coffee roaster actually sends, a birthday note, a holiday card, an apology.

De Mello website hero with the tiger illustration and coffee bag product photography
The character carries the homepage before a single product photo does
The De Mello tiger drawn as a simple line-art mark The same tiger, peeking into a subscription product card from the top and bottom
The same lines, first as a standalone mark, then peeking into a product card

The social content system reused the same character as the entry point for an origin story about the brand, not just a logo watermark.

Social media content template featuring the tiger illustration on a coffee bag, with a headline about drinking the coffee for superpowers
The character fronting the brand's origin story instead of a product shot

The gift cards are where the range shows up clearest. Same tiger, three completely different jobs: celebratory, sentimental, and self-aware enough to be funny about a mistake.

Birthday gift card with the tiger wearing a party hat, reading: I'll give you my superpowers for your birthday Christmas gift card with the tiger wearing a Santa hat, reading: Merry Christmas Apology gift card with the tiger looking sheepish next to spilled coffee beans, reading: I'm sorry for being an ass
One character, drawn once, carrying a party hat, a Santa hat, and an apology equally well